⭐ SHORT DESCRIPTION (ENGLISH)

Flap, fight, survive! SKYFORGE is a retro arcade multiplayer in C64 style: 4 mini dragons, 12 arenas, 12 bosses – solo, co‑op or versus with up to 4 players. Runs in the browser and on mobile.

⭐ LONG DESCRIPTION (ENGLISH)

SKYFORGE: Battle of the Mini Dragons

The sky belongs to those who master the rhythm!

Control a mini dragon with flap‑physics inspired by Joust. Every flap sets your height and speed:

Flap fast and in rhythm to gain speed. Hit an enemy from above and their balloon pops.

Beginner‑friendly: lots of balloons, lots of lives, frequent powerups – arenas get harder level by level.

MODES

• Arcade: 12 arenas, each with 3 waves and a boss; solo or co‑op with up to 4 players • Versus: everyone against everyone; first to win 3 rounds • Team 2v2: two teams, empty slots filled by AI • Training: practice against grunts with hitbox display

FEATURES

• 4 dragons with special dash: Blaze (Fire), Zephyr (Wind), Volt (Lightning), Shade (Shadow) • 12 arenas with unique mechanics: Lava Spires, Canopy Heights, Crystal Mines, Wind Towers, Frost Grotto, Sunken Ruins, Thunder Temple, Shadow Cavern, Sky Harbor, Gearworks Factory, Void Citadel, Starforge Nebula • 12 bosses with multiple phases and clearly telegraphed attacks • Eggs & powerups: Speed, Shield, Fire • Difficulty settings: EASY, NORMAL, HARD • Combo multiplier up to x3, best score saved locally • C64 look: 16‑color palette, chiptune music, 8‑bit sound effects • Mobile controls: slide‑stick, large flap area, optional vibration, auto‑flap assist • Accessibility options: auto‑flap assist, shake/blitz effects toggle

CONTROLS

P1: Arrow keys + Space + Shift P2: A/D, W, E P3: J/L, I, O P4: Numpad 4/6, 8, 9

Gamepad: A = Flap, X = Special Mobile: play in landscape; left thumb drag = move, right tap = flap

Important: Click inside the game once so the browser accepts keyboard input.

CREDITS

Game Design, Pixel Art, Music & Sound, Testing: Tanso

PLANNED FEATURES

Online play via lobby code, key remapping, desktop and Android builds.

Feedback

Please leave feedback and bug reports in the comments!

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